package 
{
	import net.flashpunk.Engine;
	import net.flashpunk.FP;
	import net.flashpunk.World;
	import worlds.TitleWorld;
	
	/**
	 * ...
	 * @author Alex
	 */
	public class Main extends Engine
	{
		
		public function Main()
		{
			super(640, 480, 60, false);
		}
		
		override public function init():void 
		{
			//FP.world = new Gameworld();
			FP.world = new TitleWorld();
			
			super.init();
		}
		
		
	}
	
}